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DL Speed dependent on how compiled?
Does the speed of a display list depend on how the image was compiled in it. Say I have a complex image which I have placed in a display list. Will the speed of the DL be affected by the choice of commands I used to draw the image (i.e GL_TRIANGLES vs. GL_TRIANGLE_FAN or GL_QUADS vs GL_QUAD_STRIP) ?
Also, I just wanted to confirm. Can you use vertex arrays to create display lists? If so is there an advantage to using that vs the methods listed above?
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