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Thread: Marching Cube Algorithm

  1. #1
    Junior Member Newbie
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    Marching Cube Algorithm

    Sorry this is not directly OpenGL related... but does anyone know where I can find some Marching Cube sample code for isosurface extraction, preferably in C or C++.

    Thanks

    Thom

  2. #2
    Junior Member Regular Contributor
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    Re: Marching Cube Algorithm

    I believe that theres an really good example in Graphics Gems III. It might be one of the others though. You can download the source for the graphics gems books online also, I dont recall which FTP server to get it from, but I'm sure you can find a link somewhere.

  3. #3
    Senior Member OpenGL Guru
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    Re: Marching Cube Algorithm

    http://www.swin.edu.au/astronomy/pbo...ng/polygonise/

    The only place you need. Easy sourcecode included.

  4. #4
    Junior Member Newbie
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    Re: Marching Cube Algorithm

    Very helpful. Thanks guys,

    Thom

  5. #5
    Senior Member OpenGL Guru Relic's Avatar
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    Re: Marching Cube Algorithm

    Have a look into this thread for a cleaner method to calculate the normals: http://www.opengl.org/discussion_boa...ML/000672.html

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