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Marching Cube Algorithm
Sorry this is not directly OpenGL related... but does anyone know where I can find some Marching Cube sample code for isosurface extraction, preferably in C or C++.
Thanks
Thom
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Junior Member
Regular Contributor
Re: Marching Cube Algorithm
I believe that theres an really good example in Graphics Gems III. It might be one of the others though. You can download the source for the graphics gems books online also, I dont recall which FTP server to get it from, but I'm sure you can find a link somewhere.
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Senior Member
OpenGL Guru
Re: Marching Cube Algorithm
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Re: Marching Cube Algorithm
Very helpful. Thanks guys,
Thom
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Senior Member
OpenGL Guru
Re: Marching Cube Algorithm
Have a look into this thread for a cleaner method to calculate the normals: http://www.opengl.org/discussion_boa...ML/000672.html
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