hey I was just curious if running opengl on 64 bit vs. 32 bit processors makes a difference. In migrating an application to better take advantage of the 64 bit is opengl ready for this? If not are they developing a 64 bit version of opengl? I don't really know much about how any of that works, but as the stuff that I'm writing will not be finished for a couple years, I want to keep it on the cutting edge. Anyone have any thoughts on this?