I am working ona a game with characters using swords in open GL. I use various spheres to determine the outline of the objects and then test the colision of each sphere with other spheres.
Is this the correct way of determining colisions?
Thanks
I am working ona a game with characters using swords in open GL. I use various spheres to determine the outline of the objects and then test the colision of each sphere with other spheres.
Is this the correct way of determining colisions?
Thanks