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Win32 Windowing & GL performance
Hello everyone,
A question on whether it is better to have
a full screen GL app or a windowed GL app,
(win98 os).
I noticed last night my windowed app would
lose 20 fps and remain stable at the new fps
_after_ I had moved the window. That is, I
would have kept the original xtra 20 fps if
I had not moved the window at all. Why is
this?
There is no varying logic or gl code in my
app. Everything is at a constant. The only
thing I guess is Win98 is doing something
xtra after I'd move the window.
Hmmmmmmmmmmmmmmm??????
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