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Thread: OpenGL and windows 95/98/etc

  1. #1
    Junior Member Newbie
    Join Date
    May 2000
    Posts
    1

    OpenGL and windows 95/98/etc

    Hi,
    How do i tell OpenGL that i have a 3dfx card?
    If i compile and run a OpenGL app everything is software rendered. (Slooow)
    One colored polygone is okay, but a textured one is so slow.

    Is there any command or something that i have to enter into the source, or is it my compiler? (lcc Win32) Or any other software? (I have glide installed, if that matters)

  2. #2
    Junior Member Regular Contributor
    Join Date
    May 2000
    Location
    San Diego, CA, USA
    Posts
    111

    Re: OpenGL and windows 95/98/etc

    Ah yes, 3Dfx..

    When you run your program it loads opengl32.dll in your windows/system directory. This is a software driver, you want to use the 3dfx driver which is like.. 3dfxvgl.dll or something. Do not rename it to opengl32.dll

    Instead go to the secret website here...
    http://www.glsetup.com/dev/gls.htm

    This is a great wrapper that will allow your applications to dynamicly load the correct driver.

    /skw|d

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