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OpenGL and windows 95/98/etc
Hi,
How do i tell OpenGL that i have a 3dfx card?
If i compile and run a OpenGL app everything is software rendered. (Slooow)
One colored polygone is okay, but a textured one is so slow.
Is there any command or something that i have to enter into the source, or is it my compiler? (lcc Win32) Or any other software? (I have glide installed, if that matters)
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Junior Member
Regular Contributor
Re: OpenGL and windows 95/98/etc
Ah yes, 3Dfx..
When you run your program it loads opengl32.dll in your windows/system directory. This is a software driver, you want to use the 3dfx driver which is like.. 3dfxvgl.dll or something. Do not rename it to opengl32.dll
Instead go to the secret website here...
http://www.glsetup.com/dev/gls.htm
This is a great wrapper that will allow your applications to dynamicly load the correct driver.
/skw|d
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