Hi -- this is kind of a repost, to make what I was asking a little clearer!
I need to create, dynamically, some images that I will use to represent creatures in a 2D game I've written.
I've read the red book on images, but don't really get it, as I am a simple man, when all's told.
I want to generate these images & display them with glDrawPixels().
Can anyone offer any advice / pointers to tutorials / code that could help me understand more what I wish to do?
What if I had a 32x32x4 array of RGBA float or int values -- how would I make these into an image I could draw?
Thanks very much to anyone who can help!