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Thread: Flickering OGL

  1. #1
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    Flickering OGL

    I'm using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det's, unfortunately ther's no refresh override function.

  2. #2
    Senior Member OpenGL Guru
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    Re: Flickering OGL

    Are you using double buffers?


    Originally posted by M/\dm/\n:
    I'm using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det's, unfortunately ther's no refresh override function.

  3. #3
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    Re: Flickering OGL

    Yeap, for sure. Wasn't ther somthing like 800x600@85 in glut?

  4. #4
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    Re: Flickering OGL

    Do you have vsync on or off? If it is off, turn it back on and you shouldn't see any flicker. If it is on, I got no clue.

  5. #5
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    Re: Flickering OGL

    You aren't by anychance swapping the buffers twice accidentally per frame are you? I had a problem with that once that resulted in masive flickering!

    - Halcyon

  6. #6
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    Re: Flickering OGL

    Do you have the lights on or off?
    Also, it might be a Z buffer problem. Can you paste some code here? (your main loop)

  7. #7
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    Re: Flickering OGL

    I have ligting based on Cg, so it shouldn't be the problem. Well everything is OK in windowed mode, something must be wrong with glutgamemode

  8. #8
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    Re: Flickering OGL

    there's a problem with winxp every gamer knows about: the "60Hz bug". Just search the internet and you will find a couple of solutions.
    When I was trying to code my first engine, I realized two things:
    1. there IS a god.
    2. it isn't me

  9. #9
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    Re: Flickering OGL

    I knew DX had this bug, but everything should be ok with OGL?

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