I'm using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det's, unfortunately ther's no refresh override function.
I'm using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det's, unfortunately ther's no refresh override function.
Are you using double buffers?
Originally posted by M/\dm/\n:
I'm using glut runing at WINXPPRO & at fullscreen mode windows flickers a lot. I have GF2GTS and lastest det's, unfortunately ther's no refresh override function.
Yeap, for sure. Wasn't ther somthing like 800x600@85 in glut?
Do you have vsync on or off? If it is off, turn it back on and you shouldn't see any flicker. If it is on, I got no clue.![]()
You aren't by anychance swapping the buffers twice accidentally per frame are you? I had a problem with that once that resulted in masive flickering!
- Halcyon
Do you have the lights on or off?
Also, it might be a Z buffer problem. Can you paste some code here? (your main loop)
I have ligting based on Cg, so it shouldn't be the problem. Well everything is OK in windowed mode, something must be wrong with glutgamemode![]()
there's a problem with winxp every gamer knows about: the "60Hz bug". Just search the internet and you will find a couple of solutions.
When I was trying to code my first engine, I realized two things:
1. there IS a god.
2. it isn't me
I knew DX had this bug, but everything should be ok with OGL?