iīm rendering a terrain with the gltextureARB extension. the terrain is rendered how it should.
but then i wanted to render some trees without multitexturing. i changed the GL_TEXTURE_ENV_MODE to GL_REPLACE and enabled GL_TEXTURE_2D.
but now the trees donīt get rendered right. at all it seems as they donīt get textured.
i think the problem could be that the configurations i did for multitexturing must be disabled somehow. but i donīt know how.
Re: multitexturing problem
ok, the problem is already solved.
had something todo with the texture matrix.