Hi !
How should I define my table when I want to work with strip triangles with normales when I use glDrawElements ?
With simples triangles are there just 1 normal defined for just 1 vertex, but with strip ones it is much less vertex definied (we don't should repeating the defiinition for some vertices).
I have really no ideo of how does it works, have someone any example ?
M@o![]()




M@o
