glBegin ( GL_LOTS_OF_QUESTIONS );
I'm new to OpenGL programming and there are lots of things i don't understand:
is it needed that every new frame be cleared and drawn from the beginning? (i'm still using GLUT
why do i need GL_TRIANGLES for example, when i can use GL_POLYGON instead?
i've read some questions about walls or floors, how can such thing be made? (polygons and textures?)
are there any limits on the space..... hmm...... i mean how many objects (lines, points, polygons, etc.) can be placed and what's the maximum distance from the view point?
when i draw a large scene do i have to draw all the objects, even those that are behind the view point? (hmmm.... excuse my english
and.... in the examples i've read, coordinates are given in the range 0.0 - 1.0, i can't understand the idea (i've worked with pixels so far
there are more questions i have, but i think i can find their answers in the books.....
glEnd ( GL_THANKS_IN_ADVANCE_: );