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Thread: Rendering basic shapes

  1. #1
    Junior Member Newbie
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    Sep 2000
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    Brisbane, QLD, Australia
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    Rendering basic shapes

    Does anyone know where I can find some alogrithms to generate vertex information (position, texcoord, normals etc..) for basic shapes (sphere, cone, cylinder etc.).
    It would be great if the code is somewhere so I don't have to figure it all out my self.
    Thanks.

  2. #2
    Senior Member OpenGL Guru zed's Avatar
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    Jul 2000
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