Could anybody point me to a paper which covers the theory of OpenGL lighting?

I’m a Newbie to OpenGL, with limited mathematical knowledge, developing a DLOD T&L engine for OpenGL in Delphi ( ), and would need a paper on the theory of lighting in OpenGL, I have the 1.1 OGL (get constant server busy when trying to dl 1.2.1 Specs??) specs, but the info there does little to nothing for me.

Thanks,
Frank.

In The OpenGL Programming Guide - there is
a section in the chapter on lighting that
discusss the mathematics

Seems like there’s no way around buying that book Thank you

openGL programming guide is also online so u dont have to buy it. I dont remember the url though, but i think its somewhere here att opengl.com

I found it, thanks
The URL is: http://heron.cc.ukans.edu/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/

However, the section on the mathematics there cover to much of the how and to little on the why for my special case…