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Could anybody point me to a paper which covers the theory of OpenGL lighting?
I'm a Newbie to OpenGL, with limited mathematical knowledge, developing a DLOD T&L engine for OpenGL in Delphi (
), and would need a paper on the theory of lighting in OpenGL, I have the 1.1 OGL (get constant server busy when trying to dl 1.2.1 Specs??) specs, but the info there does little to nothing for me.
Thanks,
Frank.
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