Compiling for OpenGL > 1.1
If MS includes OpenGL 1.1 libraries and Visual Studio provides the libraries and headers for 1.1, then how do I write an OpenGL program using something hire than 1.1 for Windows?
I don't see any downloads for libraries on this site or MS's. Is this something provided by a video card manufacturer along with the drivers?
This is definitely a noob question so links/tutorials are welcome.
Re: Compiling for OpenGL > 1.1
extensions, on windows you are stuck with the 1.1 base, but you can use wglGetProcAddress() and the constants defined in glext.h to gain access to extra featured of the cards. Seeing as this is a bad explanation, try this: http://nehe.gamedev.net/data/lessons....asp?lesson=22
it gives a better overview