I'm trying to determine how I can get the
vertices produced by 'glEvalCoord1f'...
Of course, I already have the control points.
It's the points that are on the curve
generated which I need.
All help is aappreciated. Thanks!
I'm using the example from Chap12 (redbook)
glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 7, &ctrlpoints);
glColor3f(0.5, 0.5, 0.5);
for (i = 0; i <= 30; i++)