Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 33

Thread: OpenGL or DirectX?

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    California USA
    Posts
    10

    OpenGL or DirectX?

    What are the advantages and dis-advantages to using one over the other? And which one is easiest to learn for a complete newbie? Thanks!

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Feb 2000
    Posts
    662

    Re: OpenGL or DirectX?

    Advantage of Opengl:

    very portable(availble on a lot of platform)

    direct3d, only on windows

    Opengl Much more easier to learn than directX.

    Disavantages, well I am not experienced enough in directx to draw other comparisons.

  3. #3
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    California USA
    Posts
    10

    Re: OpenGL or DirectX?

    Hmm, I guess I'll go with openGL then... One question though: To view openGL you need a 3d accelerator right? Do you know if it's the same with directx?

  4. #4
    Intern Contributor
    Join Date
    Feb 2000
    Location
    Bremen, Bremen, Germany
    Posts
    58

    Re: OpenGL or DirectX?

    Thats wrong. You could run a OpenGL application on a software only system with about the same image quality as on a hardware accelerator. Try this with a D3D Game ;-)

    I would chose OpenGL. It is much easier to learn, far better documentated. I have started learning OpenGL about 5 months ago. Now i'm coding a outdoor engine with a really big terrain, trees, model loader code physics and a skybox. I really love gl...

    Tcs

  5. #5
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    California USA
    Posts
    10

    Re: OpenGL or DirectX?

    ok, sounds good. Thanks! So where should I start with the easiest tutorial possible for a total newbie?

  6. #6
    Advanced Member Frequent Contributor
    Join Date
    Feb 2000
    Posts
    662

    Re: OpenGL or DirectX?

    go there
    http://www.gameprog.com/reference/do...r.asp?catid=31


    and read the opengl programming guide.

    this is better than any tutorial as it explains all the basic of opengl.

    Have fun

  7. #7
    Intern Contributor
    Join Date
    Feb 2000
    Location
    Bremen, Bremen, Germany
    Posts
    58

    Re: OpenGL or DirectX?

    Try http://nehe.gamedev.net/
    its a great site. I have learned much there.

  8. #8
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    California USA
    Posts
    10

    Re: OpenGL or DirectX?

    Thanks everyone!

  9. #9
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    SubVobWee, near Rigel
    Posts
    27

    Re: OpenGL or DirectX?

    Use Direct 3D Retained Mode, it's the easiest sollution out there.

    Mike The Spike

  10. #10
    Junior Member Newbie
    Join Date
    Oct 2000
    Posts
    18

    Re: OpenGL or DirectX?

    Originally posted by Mike The Spike:
    Use Direct 3D Retained Mode, it's the easiest sollution out there.

    Mike The Spike
    Yeah. If all you wanna do is a spinning ball without fog and alphablending and at a frame rate of 10fps on a GeForce card.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •