Hi, this is my first post in this comunity so a big CIAO from italy.
I'm moving my first step writing programs in opengl and glsl.
I've write a program that send a texture (500x500 black and white), modify it and write the modified texture to file.
Shader:
I compile and run it without problems, but the modified texture has some imperfection.Code :// dichiaro la texture uniform sampler2DRect texUnit1; void main() { vec2 pre = vec2(-1,0); vec4 pixel = texture2DRect(texUnit1, vec2(gl_TexCoord[0])); vec4 pixelPre = texture2DRect(texUnit1, gl_TexCoord[0].st + pre); if ( ((gl_TexCoord[0].s > 0 && gl_TexCoord[0].s < 500)) && (gl_TexCoord[0].t > 0 && gl_TexCoord[0].t < 500) ){ pixel = pixel - pixelPre; } gl_FragColor = vec4 (pixel.b, pixel.g, pixel.r, 4.0); }
The shader program read the pixel neighbour and sub it to found the vertical boundaries of the shape in the texture.
Every 128 pixel a vertical line run form the top to the bottom of my texture.
I'm not able to resolve this problem, can you help me?
Thanks very mutch
Stefano



