Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: What is the fastest Texture mapping method?

  1. #1
    Junior Member Newbie
    Join Date
    May 2002
    Posts
    1

    What is the fastest Texture mapping method?

    I have been programming in OpenGL, and have noticed how my fps drop dramatically whenever I begin to texture map using BMP's (the RGB ones) on win9x O/S. I know I can use smaller BMPs to bring up the FPS some, and or tile my textures, but maybe BMPs are not the way to go. I know most professional programs that I run don't show the same slow down that I am seeing. Are they texturing with something else besides BMPs? They must be.

  2. #2
    Junior Member Regular Contributor
    Join Date
    Mar 2002
    Location
    California, USA
    Posts
    167

    Re: What is the fastest Texture mapping method?

    Hi, the type of image format has nothing to do with it. .bmps are just as good for texturing as anything, only they dont support an alpha channel. Are you making use of texture objects?

    Old GLman

  3. #3
    Junior Member Newbie
    Join Date
    May 2002
    Posts
    17

    Re: What is the fastest Texture mapping method?

    You could try to use compresed textures with the extensions of OpenGL.
    ···
    glCompressedTexImage2DARB
    ···

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •