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Multi-threading
I'm trying to get OpenGL working in a mutli-threaded environment, but have a problem with SwapBuffers crashing in my rendering thread.
Everything works fine if I call SwapBuffers it crashes with an exception violation.
This is under WindowsXP and hDC is correct.
Anyone got any suggestions?
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Junior Member
Regular Contributor
Re: Multi-threading
Could you be more specific about what and how you are using OpenGL + Threads ?
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Re: Multi-threading
More information would be useful.
Since I have to shoot in the dark I would check that the DC (and HWND) are created (and destroyed) in the rendering thread.
If this is already the case, it might be problem in the driver.
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