Under the OpenGL implementation for Windows NT my current program uses hardware acceleration automatically. What I would like the program to do is let the user chose between hardware acceleration and software rendering. Do I do this in the PFD functions? I have a feeling that this isn't possible, because if the program finds an OpenGL ICD it will execute it automatically. Is there a way I can tell OpenGL32.dll not to
look for the ICD? That way I belive it will keep the program in software rendering. Thank you.