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compiling on windows
How may I compile properly OpenGL source code.
for compileing the code I have
g++ -c main.c
then linking is where I get the problems
ld -o program.exe main.o -LE:\Windows\devcpp\lib\ -lopengl32 -lglu32 -lglut32 -lglaux32
I get undefined reference to [gl related command].
Thanks in advance!
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Re: compiling on windows
Hi !
Could you be more specific about the linking errors ?
Do you have a glaux library ?
Check the linking order, gcc is picky about the order you put the libraries.
Mikael
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