easiest way to texture map a cylinder
I am trying to apply texture maps to cylinders. Say I allready have the textures loaded what is the simplest way to apply a texture map to a cylinder...
I have a function that draws a cylinder...
gluCylinder(quadric, 0.1, 0.1, (_3_depth[i])/3, 12, 1);
I now need to wrap the texture map around the cylinder...
Re: easiest way to texture map a cylinder
Have a look at gluQuadricTexture. It was designed with that very task in mind.
Otherwise, consider creating your own cylinder and assigning texture coordinates manually.