2 questions, one about gltexsubimage2d, and one about keyframe modeling?
Ok here goes, can someone give me an example useing gltexsubimage2d? I wish to use it to create a morphing effect from one texture to another, but my book dosnt go into detail. Suggestions, as well as code, and psdo code is always welcome. Now for keyframe modeling? If i use milkshape to create a man, then export the verticies, texture info, and keyframe info to a file, how do I use the keyframe info in a time based sequence. I want to use time intervals because of frame/sec variations. Any suggestions????
PLEASE help.// thank you