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Thread: Texture tiling?

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    milano
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    17

    Texture tiling?

    I don't know exactly if it is the right term.. I have a complex terrain and I'd like to put texture onto it to simulate grass, rocks and snow and whatever else. The question is: how can I achieve the effect of a continuos blend between the different textures? If you can get what I mean then you're super smart and I thank you in advance. :-)

  2. #2
    Intern Contributor
    Join Date
    Sep 2006
    Location
    US(California)
    Posts
    58

    Re: Texture tiling?

    bump. its 2006 (6 years after this post ) and I would like to know as well so bump.
    -Josh

  3. #3
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,580

    Re: Texture tiling?

    Here is a starter :
    http://www.delphi3d.net/articles/vie...terraintex.htm
    But tex env combine si really outdated by GLSL, so do not copy the code, only if you target GF3-4 video cards :-)
    For GLSL, the OpenGL Shading Language (Orange Book) is great, with ideas on terrain mapping.

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