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OpenGL Program Performance
Hello,
I have seen the OpenGL Screensavers provided by Microsoft, for example, 3D Maze or 3D Pipes. Those screensavers have very nice speed performance, but when I create an OpenGL screensaver, it runs very slow like it doesn't know how to update the screen smoothly (or it jitters). Does anyone have a clue why this is happening?
- VC6-OGL
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