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gluLiookAt() or TRANSLATION and ROTATION
When compared the performace which one is better for viewing.
a) Using gluLookAt()
b) Combination of translation and rotation.
Deek**** M
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Re: gluLiookAt() or TRANSLATION and ROTATION
it's not so much a question of performance, but a question of flexibility. lookat is going to drive you crazy eventually. if you're plannning a game engine - don't use it.
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