Hi!
In my Project I´m doing a "camera" not by glutLookAt() or similar, but just by two calls of glRotatef, one fpr the x, the other for the y axis.
Well, how can I now achieve that all polygons(I want to draw a sun..and later Particles) face my pseudo-camera???
I tried just by Rotating negative values on both axis, but doesn´t work. :-(
Please help!
Blob




