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Thread: HUD, a FAQ

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  1. #1
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    HUD, a FAQ

    Hi, I think you answered such a question over and over, How to make a head up display that surrounds a viewport of a camera (ortho or perspective)
    Thanx alot.

  2. #2
    Advanced Member Frequent Contributor Ehsan Kamrani's Avatar
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    Re: HUD, a FAQ

    Your question is vague.Can you describe more?
    -Ehsan-
    <span style="color: #006600">-Ehsan-</span>

  3. #3
    Advanced Member Frequent Contributor plasmonster's Avatar
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    Re: HUD, a FAQ

    Here's a wild guess: Set an orthographic projection with glOrtho, load an identity on the modelview stack, then draw your overlays at will. This is a common approach for game HUDs.

    Is that what you mean?

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