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Cross Dissolves Between Streaming Textures
What is the most time-efficient method of dissolving between two video texture streams? I will be using 2048x1536 images, displaying in two different windows, each window with a different texture lookup of the same program. Window sizes will be different. OpenGL has so many features that support Alpha Transparency, I can think of a few different techniques. I could use:
-Multitexturing w/Texture Combiner Function
-Fragment Shader with 2 Texture Samplers
-Accumulation Buffer Operation
I appreciate your thoughts.
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Super Moderator
OpenGL Lord
Re: Cross Dissolves Between Streaming Textures
Forget completely accum buffer (rarely hardware accelerated, being abandonned).
Then if you have recent enough hardware (needed for speedy dissolve anyway), go straight for the modern thing : GLSL Fragment Shader with 2 Texture Samplers.
It will give you much more power to do exactly the dissolve you want.
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Re: Cross Dissolves Between Streaming Textures
Thanks for the tip, ZbuffeR!
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Re: Cross Dissolves Between Streaming Textures
Hey guys, am just begining to learn opengl.
I need to display diffrent images randomly (one after another without any key press) what can i do?
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