This is a little puzzling:
I have written an application that has to render textures with GL_TEXTURE_WRAP_S set to GL_CLAMP. This looks fine on my system with Windows 98 and a Geforce 3Ti 200 (Driver version 23.11.)
However, on the same computer with the same graphics card running Windows XP (driver version 56.72) I am getting ugly black borders around the same textures making the program totally unusable.
How is something like this even possible and more importantly, is there a way to get rid of it?



