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Thread: Blending on none geforce cards ?

  1. #1
    Junior Member Newbie
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    Sep 2000
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    Blending on none geforce cards ?

    Hi

    I have made a little prog that has a water texture which I have made transparent using GLBLEND. On my geforce it works like a charm but in school the water texture isnt transparent. I dont know what gfx card they have in school but I guess it doenst have a 3d accelarator.

    Has anyone else encounterd the same problem ? any solutions ?

    Greets
    /Jonas

  2. #2
    Member Regular Contributor
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    Augsburg, Germany
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    Re: Blending on none geforce cards ?

    As blending works fine in openGL software mode I think there is a miserable GL-driver/GL-card in your school, e.g. ATI. They support only some openGL features (those to get Quake running). The others are badly or not implemented.

    Kilam.

  3. #3
    Junior Member Newbie
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    Re: Blending on none geforce cards ?

    okey. Thank you.

  4. #4
    Advanced Member Frequent Contributor
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    Re: Blending on none geforce cards ?

    Kilam, you should have said Ati Rage Pro. The newer card Rage 128, Rage 128 pro, MAXX and the Radeon have all the blending mode.

  5. #5
    Intern Contributor
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    Breda, Netherlands
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    Re: Blending on none geforce cards ?

    Cards with a Riva128 chip (like a Viper330) don't blend correct too.
    try this:

    Code :
    glBlendFunc(GL_ONE, GL_ONE);
    this sometimes works better for these cards. It's not the best blend mode, I know ... but hey, what ya gonna do about it?

    John

  6. #6
    Junior Member Newbie
    Join Date
    Sep 2000
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    13

    Re: Blending on none geforce cards ?

    glBlendFunc(GL_ONE, GL_ONE);

    Hmm okey I am gonna try that.

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