Originally posted by Alexandre Ferreira:
Hello,
Could anyone provide some information
regarding how to create a simple OpenGL
stereo program using the new AsusV6600
Deluxe with Geforce256 chipset.
I tried several examples using GLUT
(GLUT_STEREO) and Windows API (PFD_STEREO),
but none of them was successful. All I
got was that there was no stereo support.
Of course the stereo OpenGL option was set
in the drivers configuration dialog.
I am using the latest driver version: 3.75.
In addition, the stereo board demo and games
like quake III arena, etc are running fine in
fullscreen stereo.
Thanks in advance,
Alexandre Ferreira