Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Stereo Sample Code for GeForce 256

  1. #1
    Guest

    Stereo Sample Code for GeForce 256

    Hello,

    Could anyone provide some information
    regarding how to create a simple OpenGL
    stereo program using the new AsusV6600
    Deluxe with Geforce256 chipset.

    I tried several examples using GLUT
    (GLUT_STEREO) and Windows API (PFD_STEREO),
    but none of them was successful. All I
    got was that there was no stereo support.
    Of course the stereo OpenGL option was set
    in the drivers configuration dialog.

    I am using the latest driver version: 3.75.
    In addition, the stereo board demo and games
    like quake III arena, etc are running fine in
    fullscreen stereo.

    Thanks in advance,
    Alexandre Ferreira

  2. #2
    Junior Member Newbie
    Join Date
    May 2000
    Location
    Ankara,Turkey
    Posts
    4

    Re: Stereo Sample Code for GeForce 256

    Hi,
    I bought the same card 1 month ago and I think progressed a bit. I write my thesis with OpenGL and it is about stereo. The only thing that I found it that Asus cards does not have normal stereo. You should switch the screen to 1024x768 within windows and put all drawings for left and rigth buffers and swap it. Sample code can be the following. In fact there is a synch problem with the glasses. But for now it is very good. The only thing that is needed is that within the program you should switch to 1280x1024 interlaced mode, which I don't know for now. If you learn sth. please let me know. Good luck
    Regards.
    glPushMatrix();
    glDrawBuffer(GL_BACK_RIGHT);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    //Put rotation for right eye glTranslatef(-londegree,-altitude,-latdegree);
    glMultMatrixf(rotation);
    Draw();//something here
    glPopMatrix();
    glutSwapBuffers();
    // Draw left-eye view.
    glPushMatrix();
    glDrawBuffer(GL_BACK_LEFT);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    //put left eye rotations here glTranslatef(-londegree-arctan-emboss,-altitude,-latdegree);
    glMultMatrixf(rotation);
    Draw();The same thing
    glPopMatrix();
    glutSwapBuffers();

    PS o not try to use GLUT_STEREO in init.
    Only use glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);


    Originally posted by Alexandre Ferreira:
    Hello,

    Could anyone provide some information
    regarding how to create a simple OpenGL
    stereo program using the new AsusV6600
    Deluxe with Geforce256 chipset.

    I tried several examples using GLUT
    (GLUT_STEREO) and Windows API (PFD_STEREO),
    but none of them was successful. All I
    got was that there was no stereo support.
    Of course the stereo OpenGL option was set
    in the drivers configuration dialog.

    I am using the latest driver version: 3.75.
    In addition, the stereo board demo and games
    like quake III arena, etc are running fine in
    fullscreen stereo.

    Thanks in advance,
    Alexandre Ferreira

  3. #3
    Intern Newbie
    Join Date
    Dec 2000
    Location
    Czech Republic
    Posts
    30

    Re: Stereo Sample Code for GeForce 256

    NVIDIA cipset doe snot have standard
    OpenGL support ...
    You can try HW independent interlaced output based on my samples:
    http://mysak.umbr.cas.cz/~husakm/Pub...GLTutorial.htm
    GALI-3D Inc. CEO
    http://www.gali-3d.com

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •