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Thread: secondary color in tex_env_combine

  1. #1
    Junior Member Newbie
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    secondary color in tex_env_combine

    Hi,

    i am trying to fade a bumpmapped surface towards the edge for cards without arbvp & fp. The bumpmapping is simple dot3, using tangentspace light in primary color. and a normalmap.

    Is it possible to access the secondary color component within the texture environment combine? I checked the specs for ARB_tex_env_combine and EXT_secondary_color, but no hints if it's possible or not.

    Thank you very much.

    regards,
    Stephan

  2. #2
    Senior Member OpenGL Guru Relic's Avatar
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    Re: secondary color in tex_env_combine

    You didn't really search. http://oss.sgi.com/projects/ogl-samp...nv_combine.txt
    Find "secondary" on that page, first hit issue 6.
    Answer is "Not in this extension."

  3. #3
    Junior Member Newbie
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    Re: secondary color in tex_env_combine

    Originally posted by Relic:
    You didn't really search. http://oss.sgi.com/projects/ogl-samp...nv_combine.txt
    Find "secondary" on that page, first hit issue 6.
    Answer is "Not in this extension."
    True. missed that.
    Thanks alot. And sorry.

    - Stephan

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