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Alpha blending a texture?
hi,
My question is how to reuse the same alpha channel with different RGB textures?
I am doing a terran renderer. My thinking of texturing the terran is to use different textures representing grass, rock, etc. if one block changes from grass to rock, i want to draw the 1st texture and have the 2nd alpha blended onto the 1st.
I know RGBA mode will work, but to my understanding, a grass texture with different alpha channel will be a different texture, am i right? So how do i solve this problem?
Thanks in advance
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Senior Member
OpenGL Guru
Re: Alpha blending a texture?
maybe have a look http://members.nbci.com/myBollux at the tex_env_combine extension demo
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Re: Alpha blending a texture?
I can't link to that site. don't know why ;(
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