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Thread: Modeling

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2000
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    19

    Modeling

    What do you guys (or gals) use to create models?

  2. #2
    Member Regular Contributor
    Join Date
    Feb 2000
    Location
    milano, italy
    Posts
    282

    Re: Modeling

    3Dstudio R4 and MAX.
    to export models, i always use MAX .ASE files

    Dolo/\/\ightY
    Dolo/\/\ightY

  3. #3
    Junior Member Newbie
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    Mar 2000
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    19

    Re: Modeling

    I'm looking for something inexpensive. Any suggestions?

  4. #4
    Junior Member Newbie
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    Nov 2000
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    8

    Re: Modeling

    find a pirate.

    HAARRRRRRRRRRRRRRRRRRRRRR!!

  5. #5
    Junior Member Regular Contributor
    Join Date
    Sep 2000
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    139

    Re: Modeling

    When you make models with MAX, can you only make them to see how it looks or can you somehow save your drawing so OpenGL can use it?

  6. #6
    Junior Member Regular Contributor
    Join Date
    Sep 2000
    Location
    Italy
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    124

    Re: Modeling

    Originally posted by grady:
    When you make models with MAX, can you only make them to see how it looks or can you somehow save your drawing so OpenGL can use it?
    I do my models with max & export them into 3ds files.
    Then I can load objects in a display list reading the 3ds file format.
    I did it in my old engine (completely soft) and now in my new engine with ogl with some adjustment. You can take a look of my old dos engine at wwwbbs.dei.unipd.it/fuzz (it's only in italian, sorry!)
    The function that loads 3ds file is in the world.cc file and is called load3ds.
    If you like to see the new version for ogl, mail me at teofuzz@inwind.it
    Bye!

  7. #7
    Senior Member OpenGL Pro
    Join Date
    Jun 2000
    Location
    Shreveport, LA, USA
    Posts
    1,505

    Re: Modeling

    If you don't want to stoop to pirating, you can always take a look at Milkshape 3D, it has a free trial, and the full purchase price is very reasonable at only US $20.
    It isn't as flexible or thorough as MAX but for $20, it is very very good.
    There are also some free open source modelling projects but I'm failing to recall their names.

  8. #8
    Guest

    Re: Modeling

    http://www.blender.nl

    (= more flexible than 3DS MAX and FREE )

  9. #9
    Junior Member Newbie
    Join Date
    Sep 2000
    Location
    France
    Posts
    4

    Re: Modeling

    I use 3ds max 3.1 for modeling and 3d exploration for exporting in c code.

    Diligent.

  10. #10
    Member Regular Contributor
    Join Date
    Oct 2000
    Location
    USA
    Posts
    303

    Re: Modeling

    Could someone explain models in C code to me? How do you store model information in C code and once you do, is there any way to change what models you're using without a recompile?

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