Hmmm... I'm trying to apply a simple texture to a simple surface of quads. But when I render the scene it all shows up black. Even if I draw a line and set it's color to white. It's black too. But if I don't set a min filter, it all shows up blue. I'm confused.... Oh, the texture2d function looks like this:
glTexImage2D(GL_TEXTURE_2D, 0, 1, 64, 64, 0, GL_RED, GL_UNSIGNED_BYTE, textureMap);
which all seems fine to me.