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how to deal with gamma on screens?
hi i was using gamma ramp but i know this couldded be done in a better way because messing with the gamma ramp is ok but if my game crashed then the gamma wont restore back
also i would like to have more flexibiliti
should i use a pixel shader? kind of post-processing?
any exampels?
what is the best method for playing with the gamma contrast etc of everything that is being renderet?
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