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PROJECTION / MODELVIEW matrix analogy?
It seems to me that the projection matrix and the modelview are very similar.
once I tryed this:
glMatrixMode(GL_PROJECTION);
// call identity, setup perspective
gluLookAt(...);// or any other way to set the cam
glMatrixMode(GL_MODELVIEW);
// render something
then I tryed
glMatrixMode(GL_PROJECTION);
// call identity, setup perspective
glMatrixMode(GL_MODELVIEW);
gluLookAt(...);// or any other way to set the cam
// render something
and I noticed they work both.
Is there a good reason or I'm just confused?
tnx
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