-
How to determine the render volume?
Hi
I want to draw a cube containing all the objects in my scene. How can I determine the bounds for it?.
Of course it must be as small as posible :-)
Thanks
-
Advanced Member
Frequent Contributor
Re: How to determine the render volume?
run through each vertex, store the maximum x,y & z you find as well as the minimum values. You then have two points representing the volume in which all primitives are contined.
Add them both together and divide by two to get the centre.....
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules