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OpenGL and DirectSound (problem)
I have Visual C++ 6.0 and the DirectX 8 SDK. Whenever I try to use OpenGL and DirectSound in the same project, the linker complains about redefinitions. Please help
I even took out the dsound.lib from the libraries. The only way to keep it from giving me the errors is to remove the dmusici.h header file... which means no DirectSound.
It says that StdAfx.obj has redefinitions in it (?).
Someone help please.
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Member
Regular Contributor
Re: OpenGL and DirectSound (problem)
Hi,
I've a little example who use FMOD 3.22.
See 'Download' section on my site.
http://slug-production.ibelgique.com
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Senior Member
OpenGL Guru
Re: OpenGL and DirectSound (problem)
i have an example of openal on my site (which uses directsound under windows) which u might wanna check out
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Re: OpenGL and DirectSound (problem)
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Re: OpenGL and DirectSound (problem)
I really don't want to learn ANOTHER API...
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