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Intensity problem.
I've just added texturing to my engine, however for some reason all my texture look dull. Fo sar all I'm doing is using the textures for a small GUI. So lighting is turned off. However all the textures appear to be roughly half as bright as I would have expected... Both RGB and LUMINANCE textures seem affected. I don't thing this ia a gamma problem as small demo app appear correctly(and untextured objects lit by lights appear bright).
Many thanks
Chris
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Re: Intensity problem.
first, are you using alpha?
second, A possibile fix is to go through the texture values and increment them by a percentage untill they're bright enough.
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Junior Member
Regular Contributor
Re: Intensity problem.
set glColor(/ambient of material) to 1,1,1,1 this works like an filter for texturecolors !!!
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