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Thread: Intensity problem.

  1. #1
    Intern Contributor
    Join Date
    Feb 2001
    Location
    Sydney, NSW, Australia
    Posts
    58

    Intensity problem.

    I've just added texturing to my engine, however for some reason all my texture look dull. Fo sar all I'm doing is using the textures for a small GUI. So lighting is turned off. However all the textures appear to be roughly half as bright as I would have expected... Both RGB and LUMINANCE textures seem affected. I don't thing this ia a gamma problem as small demo app appear correctly(and untextured objects lit by lights appear bright).

    Many thanks

    Chris

  2. #2
    Intern Contributor
    Join Date
    Aug 2001
    Posts
    65

    Re: Intensity problem.

    first, are you using alpha?

    second, A possibile fix is to go through the texture values and increment them by a percentage untill they're bright enough.

  3. #3
    Junior Member Regular Contributor
    Join Date
    May 2001
    Location
    Germany, Hannover
    Posts
    224

    Re: Intensity problem.

    set glColor(/ambient of material) to 1,1,1,1 this works like an filter for texturecolors !!!

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