I'm programming in VisualC++ using
#include <GL\gl.h>
#include <GL\glut.h>
For my OpenGL includes. When I use
glGetString(GL_EXTENSIONS)
GL_ARB_multitexture is the first thing included in the string, but if I attempt to use
glActiveTexture(GL_TEXTURE1);
or any of it's related functions it gives me an 'undeclared identifier' error. code C2065. when I compile.
Does anyone know what I'm missing to be able to use the multitexturing functions?



