Ok, Im rendering some font on the screen using texture mapped quads. Now when I start introducing other primitives into my scene, binding other textures onto them, my texture mapped font quads just go all black.
If I comment out the glBindTexture that binds a texture to my other primitives, my font returns to legible text. Does anyone have an idea of what is happening?
Old GLman
[This message has been edited by Old GLman (edited 03-21-2002).]



Hope this makes more sense now