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Junior Member
Regular Contributor
undesired results of texture binding
Ok, Im rendering some font on the screen using texture mapped quads. Now when I start introducing other primitives into my scene, binding other textures onto them, my texture mapped font quads just go all black.
If I comment out the glBindTexture that binds a texture to my other primitives, my font returns to legible text. Does anyone have an idea of what is happening?
Old GLman
[This message has been edited by Old GLman (edited 03-21-2002).]
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