when i'm using photoshop to play with my textures and running my native win32 opengl app at the same, my app drops to a couple frames/sec (software rendering, looks like...) quitting both apps, and restarting my app makes it go fast again.
using win2k, geforce256 ddr, newest detonator drivers, etc.
anyone else experience anything like this? perchance know how to fix it?



