void CNewRightView: [img]http://www.opengl.org/discussion_boards/ubb/biggrin.gif[/img]rawSphereWithGlut()
{
GLfloat ambient[] = {0.6f, 0.6f,0.7f,1.0f};
GLfloat diffuse[] = {0.7f, 0.7f,0.7f,1.0f};
GLfloat position[] = {0.0f,-1.0f,0.0f,0.0f};
GLfloat spec[] = {1.0f, 1.0f,1.0f,1.0f};
GLfloat specma[] = {0.3f, 0.3f,0.3f,1.0f};
glShadeModel(GL_SMOOTH); // Smooth rendering
glFrontFace(GL_CCW); // Counter clock-wise polygons face out
glEnable(GL_DEPTH_TEST); // Hidden surface removal
glEnable(GL_LIGHTING); // Enable lighting
glLightfv(GL_LIGHT1,GL_POSITION,position); // Setup and enable light 0
glLightfv(GL_LIGHT1,GL_AMBIENT,ambient);
glLightfv(GL_LIGHT1,GL_DIFFUSE,diffuse);
glLightfv(GL_LIGHT1,GL_SPECULAR,spec);
glEnable(GL_LIGHT1);
glEnable(GL_COLOR_MATERIAL); // Set Material properties to follow glColor values
glMaterialfv(GL_FRONT,GL_SPECULAR,specma);
glMateriali(GL_FRONT,GL_SHININESS,128);
glColor3d(0.5,0.5,0.5);
glutSolidSphere(0.05,50,50);
glDisable(GL_POLYGON_OFFSET_FILL);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_LIGHT1);
}