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How to support dual monitor in my OpenGL app?
Hi guys, Some friend tested my app, and told me all he was seing was a white screen. He has dual monitors. I don't know what to do in order to be able to support dual monitors in fullscreen, any idea? (Im talking about a Windows app, with OpenGL).
thx in advance.
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Re: How to support dual monitor in my OpenGL app?
this is an OS problem, i dont think you can fix it from GL.
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