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Thread: How to support dual monitor in my OpenGL app?

  1. #1
    Guest

    How to support dual monitor in my OpenGL app?

    Hi guys, Some friend tested my app, and told me all he was seing was a white screen. He has dual monitors. I don't know what to do in order to be able to support dual monitors in fullscreen, any idea? (Im talking about a Windows app, with OpenGL).

    thx in advance.

  2. #2
    Intern Contributor
    Join Date
    Aug 2001
    Posts
    65

    Re: How to support dual monitor in my OpenGL app?

    this is an OS problem, i dont think you can fix it from GL.

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