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Thread: Refresh not normal

  1. #1
    Junior Member Newbie
    Join Date
    May 2003
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    Lisboa
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    Refresh not normal

    Hi iam the former hellox... my problem persists.... ive created a ONE texture background.... made an object move in 2D and the movement is poor... it has crashes. My previous version had a lot of textures creating the background and i thought that the poor movement would be because of that... but it wasn't.. it actually has crashes because i ask it to draw the background every cicle. This does not happen in Windows.... i think ill give up for Linux... if anyone knows the cause for this, please reply.

    JML

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2000
    Location
    Gastonia, NC, USA
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    2,096

    Re: Refresh not normal

    Just takes time to get things to work in Linux, but the code that works well on windoz may need to be recoded to work well on linux.

    Originally posted by dögun:
    Hi iam the former hellox... my problem persists.... ive created a ONE texture background.... made an object move in 2D and the movement is poor... it has crashes. My previous version had a lot of textures creating the background and i thought that the poor movement would be because of that... but it wasn't.. it actually has crashes because i ask it to draw the background every cicle. This does not happen in Windows.... i think ill give up for Linux... if anyone knows the cause for this, please reply.

    JML

  3. #3
    Advanced Member Frequent Contributor
    Join Date
    Apr 2003
    Posts
    680

    Re: Refresh not normal

    I disagree at both points. To create a x-windows opengl rendering window and context under linux is much easier than to mess with mfc and pixelformatdescriptor ect. under windows, and the opengl stuff ist just the same.. extension functions are even easier to use. at least, if you have an nvidia card . I don't know about the linux driver status of other vendors.

    Jan

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